Musings: Too much gaming, Harry Potter, and Thanksgiving

Oh blog, it’s been a long, long time since I’ve paid you a visit. I
know that it hasn’t been fair and that we were supposed to spend extra
time together now that I live in Baltimore; however, I’ve been busy.
Really, really busy. You see, Battlefield 3 came out on October 25th.
The Elder Scrolls V: Skyrim came out on November 11th. I JUST CAN’T
JUGGLE ALL OF THESE THINGS AT ONCE.

Neither could Ned.

Without elaborating too much at this time, the Battlefield series is
my favorite set of multiplayer games ever. The Elder Scrolls series is
my favorite set of single-player games ever. By some cruel coincidence
of fate, their newest entries that I have waited 5 years to play
released mere weeks apart and it has ravaged my productivity.

CAN YOU NOT SEE THAT I AM BUSY?!

Each of the games includes a leveling system, which promotes putting
time into them. For Skyrim, more time means more skills, greater
abilities, etc. In BF3, more times means higher ranks and more
unlocks. More than anything, it’s a competition thing, and we all know
how am I about competition. I’m embarrassed to say how many hours I’ve
played of the two games so far, but I honestly think it’s been longer
than I’ve spent sleeping.

My character, on the other hand, looks remarkably well-rested.

Aside from gaming, I’ve just been going to the gym a lot and eating
like a hobo, trying to plug away some extra savings.  This past
weekend, the three best friends got together to have a
mini-Thanksgiving/Harry Potter feast and watch as many HP’s as we
could. Despite getting a late start, we successfully plowed through
about 4 movies and had a nice meal of turkey, sweet potatoes, mashed
potatoes, stuffing, and pumpkin pasties. It was really quite nice (if
not a reminder that I need to work out a lot over the next week).

Yup.

Even more exciting is the fact that Thanksgiving is this week! I plan
on taking a short day tomorrow, leaving after lunch, and getting a
nice head start on a 5-day weekend. There are lots of meals, bike
rides, runs, and games in my next few days. I CANNOT WAIT. I hope
everyone has an enjoyable holiday! Don’t get trampled at Walmart.

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Musings: The Loss of Features (IT MAKES NO SENSE DAMNIT)

As of this past Tuesday, the open beta for Battlefield 3 has been available to the masses for some hands-on time with the first major Battlefield release since 2005. The game itself doesn’t come out until October 25th, but the beta has the dual purpose of letting the developer sort out remaining issues with the game, while allowing diehard fans an early look at what they can expect. As I have frequently alluded to in the past, Battlefield 1942 is my favorite multiplayer game of all time and has only ever been rivaled by its sequel, Battlefield 2. Needless to say, I have been very pumped for everything concerning Battlefield 3.

Now that I have had some time to play the map that is available in beta many times, I can happily say that there are a lot of amazing things about the new game. For instance, it looks amazing, the gameplay has a much heavier, visceral feel than it’s elder cousin, Bad Company 2, and DICE has thankfully returned some game-changing features, such as jets and the ability to go prone.

With all of that said, some choices they’ve made just don’t make sense, like forcing players to load games through a web-browser, instead of in-game like every other game ever made. More importantly, and what I would like to discuss today, is the ways in which it has taken some steps back from previous games, and on a larger scale, how some of my other favorite series have similarly left features behind for no apparent reason.

First on my list for the Battlefield series is the downscaling of interactive vehicles. In Battlefield 1942, for example, you could essentially control everything. Landing craft? Sure thing, but you’ll have to manually lower it from the ship first. Aircraft carrier? Take it around the island to make it less susceptible to attack. Submarines? Of course, how the hell else will you take out that newly hidden aircraft carrier.

LET'S ROLL BABY.

In the more recent Battlefield titles, this type of total immersion has been stripped away. Although the battles are still large scale, the available vehicles consist mainly of some sort of jeep, two types of helicopter, a small boat, and a tank. If there is an aircraft carrier, you sure as hell won’t be driving it. As I will repeat many times, if it was possible to do in 2002, why would you suddenly stop doing it in 2005 or 2011? IT MAKES NO SENSE DAMNIT.

Next on my list is the map situation. Although this may change from beta to full release, it looks like in BF3, there is no option to view a full game map while playing. By contrast, BF1942 not only had a nice full map, but also had a scalable mini-map that made planning your next move on the fly a cinch.

'Can you see everything? Yeah, me too. WE MUST DESTROY IT.'

Furthermore, BF2 had a really nice, semi-3D map that you could zoom in on during the game. Again, if you’ve done it all those times before, it’s not like it’s technically impossible. So why screw us all? WHY? IT MAKES NO SENSE DAMNIT.

Speaking of BF2, the last full Battlefield installment implemented squads, squad leaders, and a team commander. In that game, squad members could spawn on a squad leader and the leader could also give commands to his squad. This has partially been implemented in BF3, with leaders still issuing commands, but squad members being able to spawn on any squad member, not just the leader. This much makes sense to me from a gameplay perspective, even if I sort of liked the old way better.

What I don’t understand is why DICE has gone with the Bad Company 2 way of things and capped squads at 4 members, whereas BF2 allowed 8 person squads. For those of us in clans, it is a sincere pain in the ass to join a server with 5 people and have to either leave one man alone or have two squads not at full strength. It never created any huge balance issues in BF2, so I don’t see what the big difference is here. Why would they do it? IT MAKES NO SENSE DAMNIT.

Moving along in their quest to irritate me for no reason, BF3 also decided to leave out the team commander role that they had added into BF2. In that game, the commander was in charge of dropping supplies, calling artillery strikes, and directing the overarching movements of their team. I understand that the first two of those features are now covered by assault and recon players respectively. Still, for organized team play, it was an invaluable help to have a single person watching and orchestrating the greater strategy of their entire team. I know why they left it out of the console-friendly BC2, but why leave it out of the next real Battlefield game? IT MAKES NO SENSE DAMNIT.

Lest you start to believe that I’m just easily irritated by changes to the Battlefield series, I’ve stocked some other examples of this phenomenon in other series that I enjoy. In Mass Effect for example, Bioware took a reasonably deep RPG mechanic that involved customizing armor and weapons, and replaced it with an incredibly dumbed down system with preset options. I’m pretty sure it was done to make the game more approachable to casual audiences or to remove clutter, but I honestly could not care less.

Thank god for these presets options. I HATE picking what I actually want.

Go ahead and make a “simple” option for the casual, but why screw over existing fans who enjoy the wonderful system you’ve already made? Why just throw that away? IT MAKES NO SENSE DAMNIT.

Finally, the Elder Scrolls series really dropped the ball in this regard in the transition from Morrowind to Oblivion. Morrowind, another contender for my favorite game ever, was a huge, quarky, intimidating game. If you wondered into the wrong place, you’d get your ass clobbered instantly. There was no fast traveling, so you’d often stumble upon wonderful things while getting lost in your attempts to follow crappy street signs (hey, like Baltimore!). There were so many individual pieces of armor, classes of armor, and weapon types that you could deck out your character in a million different ways. You could go Moonwalker if you wanted and wear a single glove. You could mismatch your pauldrons. YOU HAD THE OPTION OF MEDIUM ARMOR, NOT JUST LIGHT AND HEAVY. YOU COULD USE SPEARS. AHHHHHHH. IT MAKES NO SENSE DAMNIT.

Just think, an entire class of armor wiped off the face of the Earth forever. Sounds like genocide to me.

It actually sort of makes sense for all of these games, but it drives me freaking crazy. As far as I can tell, once a studio has a big hit, they’re determined to make it bigger and better. Except “bigger” doesn’t mean keeping all the awesome features from before and adding to them. It means thinking up new mechanics and throwing out what they don’t see as absolutely necessary. Squad commander? Meh, not too many people will get pissed. Medium armor? Eh, split the difference, not too many people used it. In their determination to make a masterpiece that appeals to the masses, they try to streamline the experience, cutting many of the little things that diehard fans loved. The worst part is that I don’t see it changing anytime soon. As annoyed as I am about these lost features, I will still buy Battlefield 3, Mass Effect 3, and Skyrim. Why? Because I love the overall experience enough to justify a purchase, even if I am far from 100% satisfied. For the studios, the sales numbers speak loudest, so if they added a ton of casual fans and the diehards still buy (which we always do), they’ll keep doing it. Unfortunately, with every unnecessary downgrade, I become more annoyed and less accepting. It’s an awful feeling too, somewhere between being ecstatic about a new release and the bitter disappointment of a million little losses. And you know what? IT MAKES NO SENSE DAMNIT.

A Thoroughly Considered Purchase: The Gaming PC (Choosing the components)

For a first time system builder, or the system builder that has been out of the game for a very long time like myself, choosing a full list of PC components can be a daunting task. Technology changes quickly, not just in speed and capacity, but also in formats and technologies. For this reason, it is important to first identify what you want out of your new computer before deciding what parts you should research.

In my case, I knew from the outset that I wanted my computer to be for gaming. I don’t do any intensive graphics work, so certain hardware and technologies were low on my list of priorities. Hyperthreading, for example, isn’t of much use for gaming due to the way modern games are designed, so paying extra for it isn’t necessary. If it happens to be included with what you decide on buying, of course, it’s a nice extra. I also knew that I would use the new system sometimes as a HTPC; however, the system requirements for a decent HTPC are so far below those needed for gaming, very little consideration needed to be given to this usage.

Once you’ve decided on the type of PC you’ll be building, it’s time to do the dirty work and pick your components. From this point forward, I will describe my process for doing this and the components I selected. Obviously, your choices may vary based on budget and needs. Speaking of budget, I had a fairly simple budget mindset when it came to this build. Essentially, I was willing to pony up the money for any hardware that would make an appreciable difference, but would search for deals within those components and avoid expensive parts that yielded minimal rewards.

The first thing that you’ll realize while picking parts is that some items are no-brainers. They receive universally remarkable reviews from both pro and amateur reviewers and clearly outpace other components in their category in value, performance, or both. It’s obviously nice when this happens, but the VAST majority of your parts won’t fall into it. Most parts will be subject to mixed reviews, with people complaining about DOA components, poor customer service, excessive prices, etc. As a good consumer, it is your job to weed through the noise and sort out the bad hardware from the bitchy reviewer. And now, for my components and reasoning.

Case: Cooler Master HAF X

Computer cases are constantly taken for granted by people who have  never built a system. Aside from possible aesthetic pros and cons, most people never think twice about the hunk of metal and plastic housing their precious components; however, when building a high performance machine (and more importantly, building it for yourself), you will quickly notice how much of a difference it can make.

First and foremost, you’ll discover the difficulty of working inside of a cramped case. For me, nothing could be worse than wriggling my mammoth hands inside a tiny cavity of metal nooks and crannies. Add to this the difficulty of cable management in small cases and having to worry about fitting large graphics cards and/or CPU coolers and in my opinion you’ve got not choose but to get a full tower case. I understand that some people may balk at their obtrusiveness or complain about their large footprint, but believe me, it’s worth it. You’ll never have to worry about squeezing in a new part down the road and your well organized cables will greatly improve airflow within the case.

The other two important aspects of a computer case are the aforementioned airflow and the ease of adding/removing components from a case. Personally, I wanted a case that had large, quiet fans in a push/pull setup and tool-less installation. Given all of my requirements for a case, I quickly honed in on the HAF X.

Essentially, the only negative reviews of this case involve its size, and as I already stated, that’s not a con for me. The case features a very nice mechanism for inserting 5.25″ drives with just a push of a button, has plenty of holes for cable routing, features a nice I/O panel on the front of the case, and comes with large, quiet fans on the front, back, top, and side of the case. Additionally, it comes with an attachable duct that can be outfitted with a 120mm fan to directly cool a GPU. I couldn’t be happier with this selection.

CPU: Intel i5 2500k

The first thing that everyone says to me when I tell them that I bought an i5 for my new system is “Why didn’t you get an i7?”. When they ask me this, I want to punch them in their uniformed faces. Some people just don’t understand that not all i5’s and i7’s are created equal.

Despite the commoners ignorance on this topic, this was probably the single easiest component for me to pick.It has received tons of awards from various websites, and as some reading will tell you, it equals or bests the next-step-up processor, the i7 2600k, in gaming. The reason for this, in short, is that gaming simply doesn’t utilize the added cores or hyperthreading technology of the 2600k. For a gaming-centered machine, the i7 2600k is not only overkill, but a complete waste of the extra $100.

There’s not much else I need to say about the 2500k. It’s a reasonably priced, extremely well performing processor. Just make sure to NOT get the i5 2500. The 2500k is unlocked and is extremely well suited for overclocking, while the 2500 is not.

Motherboard: ASRock Z68 Extreme4 Gen3

Picking a motherboard is much more of a pain than picking a CPU. There are more to choose from, they are more likely to be DOA, and there is a much longer list of features to consider. I started my search by narrowing down the chipsets that I would consider.

It is generally known that the two best chipsets for Sandy Bridge processors (such as the i2500k) are the P67 and Z68. I’m not much of an expert on this topic, but I know that Z68 motherboards are newer and incorporate on-board video functionality. Of course, on-board video is completely useless for a gaming PC, but I ended up looking primarily at Z68 motherboards anyway. Since they are newer, it was my experience that they also tend to incorporate more brand new features than the P67 boards. I may not be 100% right about this, but at the very least, I couldn’t find a single reason not to stick with the Z68 boards.

After scouring Newegg for a while looking at their Z68 boards, I ended up choosing the ASROCK Z68 Extreme4. It’s priced very reasonably, especially compared to some MSI and ASUS boards, but doesn’t skimp on any major features. One Toms Hardware rundown I read even showed it outperforming the more expensive Z68 boards.

Immediately before purchasing the board, I decided to Google it one last time to make sure I wasn’t missing any crushing reviews, when Google’s predictive search made a little breakthrough for me. Although Newegg’s search feature had somehow skimmed over the product, Google suggested a search for a “gen3” version of the Z68 Extreme4. As I quickly found out, the gen3 is a brand new version of the board that incorporates the up-coming PCIe 3.0 standard, as well as using all gold-caps and just being a damn sexy piece of hardware. There are limited pro reviews of it at the moment, but I have found it to perform admirably.

Power Supply: Cooler Master Silent Pro M 1000W

Much like a case, non-system builders rarely think about power supplies. Pre-made computers are typically made with a PSU sufficient to run the installed components and unless the PSU dies, it rarely requires much thought. As unsexy a component as it may be, picking a good one is still crucial.

There are three main things I look for when picking a PSU. First, it is essential that it be reliable. At best, a crappy PSU will die on you and at worst, it will fry your components. Although some power supplies are better deals than others, a very cheap supply is probably not of great quality, so don’t cheap out. Second, it needs to have enough power for your components. Newegg has a nice calculator that estimates the power needed for whatever components you have/will have. It is my opinion that you should always over estimate your power needs, plan ahead for future upgrades, and round up. For this reason, I wanted a 1000W supply just in case I ended up buying another GPU in the future and running SLI. Finally, I prefer modular supplies, because they make cable management much easier.

The supply I ended up with fulfilled all of the above criteria, had good reviews, and had a $30 rebate going at the time, so it packed plenty of value.

Memory: G.Skill Ripjaws DDR3-1600

Like the CPU, this is a pretty easy product to narrow down. You’ll want your memory to be stable, reliable, of sufficient volume, and at a fast speed that your motherboard supports. Fitting all of these criteria is the G.Skill Ripjaws.

This particular line of memory is constantly on sale from Newegg and has countless positive reviews. They are nice and stable and well priced. My motherboard supports DDR3-1600 memory without overclocking, so I picked up 2x4GB sticks of these for $40 when they went on sale one day. Memory in excess of 8GB has little usage for most tasks. On a side note, these WILL fit under a Noctua DH-14 cooler on the Extreme4 mobo.

Hard drive: Corsair Force GT 120GB

These days, SSD’s are all the rage. Although they may be prohibitively expensive for many people, the prices are quickly coming down. I personally became interested after reading for the 100th time that they were the single most noticeable upgrade that you can make to a PC. If I was going to spend all this money on a top-notch computer, of course I wanted such a major upgrade. For the record, it has been my experience thus far that a SSD is absolutely worth the price of admission.

You can read elsewhere about all the benefits of a SSD. In short, they are silent, consume less energy, and more importantly, completely blow regular HD’s out of the water in read/write times. What does this mean? It means that my computer now fully boots Windows in under 30 seconds and all of my applications are immediately useable, as compared to the usual long process of booting a traditional computer and then waiting to be able to load Firefox, Photoshop, or any other application. As an example in gaming, maps in Battlefield Bad Company 2 load in under 10 seconds now.

You’ll quickly find that there is a ton of variety in the SSD’s available today, but the most important thing is to get one with good read/write speeds, solid firmware, and a good controller (Like the current Sandforce controllers). Huge threads exist on this topic on various enthusiast forums, detailing good and bad drives, but allow me to save you some time. Get a 120GB Corsair Force GT. This drive offers incredibly fast speeds, is currently available with a $30 rebate, has no major stability issues, and has enough space to store Windows and a few large games, but not so much space to make your wallet cry. It’s also red, which adds a nice touch of color to your case if that’s what you’re into. I am. Just use an old (or new) traditional drive for large file storage.

Sound Card: Creative Sound Blaster X-Fi Titanium HD

Sound cards get a pretty bad rap these days. Most people simply don’t understand why they’re necessary, with onboard audio almost universally available on motherboards. I’ll admit, when I started looking into the hardware, I expected prices to have dropped substantially for sound cards over the last 10 years and was stunned to see the prices for the better ones lingering around $200. It seems that onboard audio took over the general market, leaving nothing but pricier cards for the enthusiasts.

Although I’m not an audiophile (being in a band did a number on my hearing), I do appreciate good, crisp sound for my games and music. Onboard audio, for that matter, tends to be pretty muddy. In my research, I found that HT Omega cards and ASUS Xonar cards are very well received by audio enthusiasts. Creative, on the other hand, has a pretty bad reputation for driver support and customer service. For this reason, I was moments away from getting an HT Omega card.

Then, I started researching simulated surround sound software. I do listen to music on my computer, but I primarily care about game audio and surround positioning. It quickly became apparent that Creative had a pretty popular surround sound technology, CMSS 3D, that only their cards used. Furthermore, I read that their cards really excelled at gaming audio and that their driver support has been getting better recently. When I found the X-Fi Titanium HD, a card I previously had heard nothing about, my decision was made.

The HD offers a few things that other Creative cards don’t. For one, it is specifically made for Windows 7, so all of the crappy driver support that their other cards have suffered on the latest OS is not much of an issue. Next, with this card they have made a push towards audiophile quality sound. The card even has swappable op-amps if you’re into that sort of thing, although I’m not. In any event, it seemed to be a popular card for gamers and had very good professional reviews, so I decided to try my luck. So far, I have found the sounds quality to be superb and the surround positioning via my AD-700’s to be incredible.

Graphics Card: EVGA GTX580 DS Superclocked

Graphics card ares a controversial little topic. AMD vs Nvidia? Single card vs. dual card solutions? Value vs. performance? How much power is really necessary? It’s all made worse by the fact that I’m upgrading primarily for Battlefield 3, a game which has no official system requirements yet. Nonetheless, I ended up settling for a GTX580. How did I do it?

I was nearly sold on several different options. I considered getting dual 6850’s for a while and running them in Crossfire. It’s a very powerful, fairly economical high-end solution, but limits upgradeability and Crossfire can be a headache. In a moment of frustration, I even considered Nvidia’s top-of-the-line-and-cost GTX590, a beast of a card that has no real place in the world yet. Finally, I read somewhere that EA’s demoes of BF3 have been shown on a machine running a GTX580, which was all I needed to hear. It isn’t cheap, but it was in my budget, and I didn’t want to take any chances. Although you can get comparable performance from the dual 6850’s at a lower cost, dual card setups are a major headache as I mentioned, and I wanted to leave myself the option of getting another 580 in the future if I needed to.

In regards to the particular model that I settled on, I picked it because EVGA has a great reputation, there’s no reason NOT to get the factory overclocked version, and the DS (which features an extra fan and backlit EVGA logo) is just incredibly nice looking and only costs a few extra dollars. It also had a rebate going at the time, so I think it was cheaper than the ugly version.

CPU Cooler: Noctua DH-14

Whether or not you need a CPU cooler is primarily dependent on if you want to overclock your CPU. If you paid the extra money for an i5 2500k, I’m going to assume you want to overclock at some point. I’m waiting to see if I really feel that I need the extra performance, but I’d rather be safe than sorry.

The Noctua DH-14 is know for two things. It is mammoth (seriously) and it has unparalleled cooling potential. At $80, it may seem excessive to the casual user, but keep in mind that it comes with two of Noctua’s top-of-the-line fans (despite being ugly as hell) in a push-pull configuration. If you followed my advice and got a nice, big case, you shouldn’t have much of a problem fitting this behemoth in your case, but you should check Noctua’s compatibility page, as some mobo’s are laid out in such a way that the heatsink will hit your memory. On my Extreme4, there was no issue, even with the Ripjaws’ huge heatsinks.

This concludes my incredibly long rundown of what components I recommend buying (and that I bought). In the next couple of days, I’ll write about assembling all of your new components into a fully-functioning beastly machine. At the very least, I can assure you that the configuration detailed above has been providing me with incredible performance over the last few days. In the end, the entire build cost me about $1700. Although I know this may seem like a staggering number, you must consider that I saved tirelessly for 9 months, never eat out or take vacation, subsist largely on rice and beans, and that it will likely be my last full build for at least 5 years. If you are looking to build a similarly high-end machine while skipping a few of the pricier add-ons, allow me to suggest the following substitutions:

  • GPU: Dual 6850’s instead of GTX580
  • Hard drive: Use an existing disc-based drive instead of an SSD
  • Case: Purchase a slightly lower end case for around $100
  • Sounds Card: Use onboard audio
  • CPU Cooler: Use stock heatsink
  • Power Supply: Purchase a reliable 600-700W supply for around $100

With these suggestions, you can drop the cost of the machine down closer to $1000. It may not provide all of the swanky extras or the future-proofing enabled by superior cooling and upgradeablity, but it should still last you for quite a while at nearly half the cost. Happy building!